Hey, I came back with something new and interesting, I make a Mp3 Player. Is not a very advenced but is not so easy to understud if you are new in this. Here is the code, and if you whant to ask me something leave me a comment.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 | /** * Author: Horatiu Condrea ( http://www.flashdesign-store.com ) * Description: AS 3.0 MP3 Player **/ // ------------------------------------- // Imports // ------------------------------------- //I import the TweenMax class because, she helps me to make same tween in the stage import gs.TweenMax; import gs.easing.*; stage.scaleMode = StageScaleMode.NO_SCALE; // ------------------------------------- // Variables // ------------------------------------- var sound:Sound = new Sound(); var musicReq:URLRequest; //The BytesArray helps me to "see" the sound bytes and the transform to a spectrum var ba:ByteArray = new ByteArray(); var buffer:SoundLoaderContext; var sc:SoundChannel; var st:SoundTransform; var isPlaying:Boolean = true; var pos:Number; var currentSound:Sound = sound; var xml:XML; var songlist:XMLList; var currentIndex:Number = 0; var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, whenLoaded); //Here we load in our XML and create a function that will run when our loader has completed loading function whenLoaded(e:Event):void { xml = new XML(e.target.data); songlist = xml.song; musicReq = new URLRequest(songlist[0].url); sound.load(musicReq); sc = sound.play(); title_txt.text = songlist[0].title; //I load the <title> of the XML file nr_txt.text = songlist[0].number; //I load the <number> of the XML file gen_txt.text = songlist[0].gen; //I load the <gen> of the XML file } //My XML file name is "main.xml" and in this part I load the XML loader.load(new URLRequest("main.xml")); // I created these 2 variables(bmd and bm) // Because the filter must know where to act var bmd:BitmapData = new BitmapData(512, 300, true, 0x000000); var bm:Bitmap = new Bitmap(bmd); addChild(bm); //I create a new Sprite for the spectrum line var sp:Sprite = new Sprite(); addChild(sp); var blur:BlurFilter = new BlurFilter(8,8,2); // Set the BlurFilter Effect var colorMatrix:ColorMatrixFilter = new ColorMatrixFilter ([1 ,0, 0, 0, 0, 0, 1, 0, 0, 0, // Set the ColorMatrixFilter Effect 0, 0, 1, 0, 0, 0, 0, 0, 0.96, 0]); // ------------------------------------- // Stage Objects // ------------------------------------- //Well in this part I put the objects on the stage,my object are Exporting to ActionScript, and the objects are in my library. //Some mathematical stufe var bar_a = new Bar_a(); addChild(bar_a); bar_a.y = stage.stageHeight * 0.5 - 25; bar_a.x = stage.stageWidth * 0.5; var bar_b = new Bar_b(); addChild(bar_b); bar_b.y = stage.stageHeight * 0.5 + 25; bar_b.x = stage.stageWidth * 0.5; var play_btn = new Play(); addChild(play_btn); play_btn.y = stage.stageHeight * 0.5 - 15; play_btn.x = 80; play_btn.scaleX = 1.2; play_btn.scaleY = 1.2; var stop_btn = new Stop(); addChild(stop_btn); stop_btn.y = stage.stageHeight * 0.5 - 15; stop_btn.x = 40; stop_btn.scaleX = 1.2; stop_btn.scaleY = 1.2; var pause_btn = new Pause(); addChild(pause_btn); pause_btn.y = stage.stageHeight * 0.5 - 15; pause_btn.x = 60; pause_btn.scaleX = 1.2; pause_btn.scaleY = 1.2; var next_btn = new Next(); addChild(next_btn); next_btn.y = stage.stageHeight * 0.5 - 15; next_btn.x = 100; next_btn.scaleX = 1.2; next_btn.scaleY = 1.2; var prev_btn = new Prev(); addChild(prev_btn); prev_btn.y = stage.stageHeight * 0.5 - 11; prev_btn.x = 20; prev_btn.scaleX = 1.2; prev_btn.scaleY = 1.2; var volume_mc = new Volume(); addChild(volume_mc); volume_mc.y = stage.stageHeight * 0.5 + 10; volume_mc.x = 325; buffer = new SoundLoaderContext(5000) // ------------------------------------- // Buttons & Function // ------------------------------------- //Now we'll add some Mouse Events for our buttons on the MP3 Player and give them some functions stop_btn.addEventListener(MouseEvent.CLICK, stopSound); function stopSound(e:MouseEvent):void { SoundMixer.stopAll(); //With this function I stop all the music isPlaying = false; } pause_btn.addEventListener(MouseEvent.CLICK, pauseSound); function pauseSound(e:MouseEvent):void { //Well, if you look over the variables, I will find the "pos:number" variable, this will take the muisc position and then I stope the music because is a pause_btn pos = sc.position; sc.stop(); isPlaying = false; } play_btn.addEventListener(MouseEvent.CLICK, playSound); function playSound(e:MouseEvent):void { //Here I start the muzic, but I start the muisc in the "pos" position if(isPlaying == false) { sc = currentSound.play(pos); isPlaying = true; } } next_btn.addEventListener(MouseEvent.CLICK, nextSong); function nextSong(e:Event):void //Well in this function I start the next song, if you are clicking on the next_btn { if (currentIndex < (songlist.length() + 1)) { currentIndex++; } else { currentIndex = 0; } var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url); var nextTitle:Sound = new Sound(nextReq); sc.stop(); title_txt.text = songlist[currentIndex].title;//I load the<title>of the XML file nr_txt.text = songlist[currentIndex].number;//I load the<number>of the XML file gen_txt.text = songlist[currentIndex].gen;//I load the <gen> of the XML file sc = nextTitle.play(); isPlaying = true; currentSound = nextTitle; } prev_btn.addEventListener(MouseEvent.CLICK, prevSong); function prevSong(e:Event):void //Here I start the previos song { if (currentIndex < (songlist.length() - 1)) { currentIndex++; } else { currentIndex = 0; } var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url); var nextTitle:Sound = new Sound(nextReq); sc.stop(); title_txt.text = songlist[currentIndex].title; nr_txt.text = songlist[currentIndex].number;//Again load the number, gen and title of the XML file gen_txt.text = songlist[currentIndex].gen; sc = nextTitle.play(); isPlaying = true; currentSound = nextTitle; } // ------------------------------------- // Spectrums // ------------------------------------- addEventListener(Event.ENTER_FRAME, loop_a); addEventListener(Event.ENTER_FRAME, loop_b); function loop_a(e:Event):void //Well here is the first spectrum { sp.graphics.clear(); sp.graphics.lineStyle(2, 0xfffff0);//Select a color and a thickness for the line spectrum sp.graphics.moveTo(-5, 50); //I put my target for line SoundMixer.computeSpectrum(ba); for(var i:uint=0; i<256; i++) { var num:Number = -ba.readFloat()*50 + 50; sp.graphics.lineTo(i*2, num); } bmd.draw(sp); // Apply the filter effects to line bmd.applyFilter(bmd,bmd.rect,new Point(),blur); bmd.applyFilter(bmd,bmd.rect,new Point(),colorMatrix); bmd.scroll(3,0); } function loop_b(e:Event):void //Here is the second spectrum, and it is make with the same way { sp.graphics.clear(); sp.graphics.lineStyle(2, 0xfffff0); sp.graphics.moveTo(-1, 250); SoundMixer.computeSpectrum(ba); for(var i:uint=0; i<256; i++) { var num:Number = -ba.readFloat()*50 + 250; sp.graphics.lineTo(i*2, num); } bmd.draw(sp); bmd.applyFilter(bmd,bmd.rect,new Point(),blur); bmd.applyFilter(bmd,bmd.rect,new Point(),colorMatrix); bmd.scroll(3,0); } // ------------------------------------- // Progrss Bar // ------------------------------------- progress_mc.addEventListener(MouseEvent.CLICK, setNewProgress); addEventListener(Event.ENTER_FRAME, calcProgress); function calcProgress(e:Event):void //In this function I caluclate the music progress for the Progrss Bar { var p:MovieClip = this.progress_mc.mcProgressFill; var w:uint = Math.round( 175 * sc.position / currentSound.length); p.width = w; } function setNewProgress(e:MouseEvent):void { var t:uint = currentSound.length * e.currentTarget.mouseX / 175; sc.stop(); sc = currentSound.play(t); } // ------------------------------------- // Volume // ------------------------------------- var drag:Boolean = false; var rectangle:Rectangle = new Rectangle(0,0,150,0);//I create a new rectangle volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt); stage.addEventListener(MouseEvent.MOUSE_UP, dropIt); volume_mc.slider_mc.buttonMode = true; function dragIt(e:Event):void { volume_mc.slider_mc.startDrag(false,rectangle); drag = true; volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume); } function adjustVolume(e:Event):void { var vol:Number = volume_mc.slider_mc.x / 150; var st:SoundTransform = new SoundTransform(vol); if (sc != null) { sc.soundTransform = st; } } function dropIt(e:Event):void { if (drag) { volume_mc.slider_mc.stopDrag(); drag = false; } } // ------------------------------------- // Buttons Effects // ------------------------------------- //Well, here is going to helps me the TweenMax, Here is runing the same effect, but it is put in the all buttons play_btn.addEventListener(MouseEvent.ROLL_OVER, rollover) function rollover(e:MouseEvent):void { TweenMax.to(play_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } play_btn.addEventListener(MouseEvent.ROLL_OUT, rollout) function rollout(e:MouseEvent):void { TweenMax.to(play_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } stop_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_b) function rollover_b(e:MouseEvent):void { TweenMax.to(stop_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } stop_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_b) function rollout_b(e:MouseEvent):void { TweenMax.to(stop_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } pause_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_c) function rollover_c(e:MouseEvent):void { TweenMax.to(pause_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } pause_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_c) function rollout_c(e:MouseEvent):void { TweenMax.to(pause_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } next_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_d) function rollover_d(e:MouseEvent):void { TweenMax.to(next_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } next_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_d) function rollout_d(e:MouseEvent):void { TweenMax.to(next_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } prev_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_e) function rollover_e(e:MouseEvent):void { TweenMax.to(prev_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } prev_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_e) function rollout_e(e:MouseEvent):void { TweenMax.to(prev_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } volume_mc.slider_mc.addEventListener(MouseEvent.ROLL_OVER, rollover_f) function rollover_f(e:MouseEvent):void { TweenMax.to(volume_mc.slider_mc, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}}); } volume_mc.slider_mc.addEventListener(MouseEvent.ROLL_OUT, rollout_f) function rollout_f(e:MouseEvent):void { TweenMax.to(volume_mc.slider_mc, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}}); } stop(); |
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