Think of the overall shape first
Designing smoke can be made much easier if you think first of the overall shape(s) that you would like to design. Base your design on basic shapes like circles, or tubes, keeping the objects' perspective in mind as you go. Sketch or rough out the design, focusing on overall shape than on line quality.
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| Draw in the wireframe contour lines to help you see the object 3 dimensionally. In this example, we want our view to be looking at the smoke from slightly underneath it. |
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| On a top layer above the contour drawing, you will add the finer details to make the object look like smoke. |
Adding details |
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| Thinking of the design 3 dimensionally will help you to know how and where to place the lighting (tones or shadows). |
Clean up and lighting |
| Designing tips When roughing in the design on top of the wireframe sketch, it makes a stronger design if the bulges of the smoke are varied. They don't have to follow the outline of the wireframe exactly. The wireframe is there as a guide. When cleaning up the design, add little rounded bumps in the lines throughout rather than having large round shapes everywhere. This will add variety and also help your design feel more organic. For smoke trails, the smoke coming out at first is thin and streamlined. As it hangs in the air, it expands and grows, thus changing it's design to be more billowy and round. When animating smoke, the smoke comes out quickly and then it's movement drops in speed quickly. Remember that it does not stop moving altogether, but keeps moving at a slow and steady pace. | ![]() |
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Fading off smoke |
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