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  • The Making of Evoke

    Author: 2008-03-13 08:23:52 From:


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    INTRODUCTION


    This tutorial will go over the steps involved in creating artistic 3D typography and blending it into a scene.

    LEGAL DISCLAIMER


    This tutorial is for learning purposes only, you will agree not to recreate this design named "Evoke" and call it your own work. If you disagree to this, then close this window immediately.

    STEP 1: Find a suitable stock image


    I had a good idea of what kind of stock I needed. I wanted a stock of cliffy mountainside with water for my typography to lay on.

    I usually start off with a concept then go finding stock that is suitable for it. I found this particular stock on iStockPhoto.com which cost me a couple of credits. If you don't want to pay for stock I suggest going to http://www.sxc.hu .

    STEP 2: Visualize the design


    I wanted my typography to say Evoke and look ancient, like it had been there for ages. Now for this to look convincing it needed to be rock like, and match the environment. I also wanted it to look tall and a little mysterious so the individual letters should be at awkward angles / perspectives thus creating more depth in the scene.

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    STEP 3: Cinema 4D


    Cinema 4D will be used for this tutorial because it's quite a straightforward program that anyone can learn easily. If you don't want to use Cinema 4D, you can use any other 3D program but just make sure you can play with the perspectives and the textures of the typography. What I needed was a good stone-age looking font that wasnt too cartoonish. After searching on the internet for some time, I found Berlin Sans FB Demi - which is a free font that worked perfectly for what I needed.

    In C4D I chose the text spline:


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    Then, in the attributes text window i typed E and clicked on fonts (circled) and navigated to Berlin Sans FB Demi.


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    I Ctrl + clicked and drag on text in the objects window, and duplicated them 5 times.


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    This made each letter separate object which was helpful later when I wanted to create different perspectives on each letter.

    To give the text a 3rd dimension I dragged each text object into an Extrude NURBS.


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    I then changed the movement to 40


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    Now that my text was in 3D I needed to apply textures and position it according to how I wanted it to sit in my scene.

    In the materials window I clicked File > New Material


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    In the attributes window I clicked the little arrow next to texture, then load image. I navigated to a rock texture i had found on Google earlier that day.


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    I dragged the material onto the object and choose cubic for the projection.


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    I angled the camera to how I wanted each individual letter to look best in the scene.

    In render settings I checked global illumination, ambient occlusion and anti-aliasing as best. After rendering to picture viewer, I saved it as a .targa straight alpha so that I could easily extract them in Photoshop.

    I repeated this process for each letter.


    STEP 4: Photoshop polishing


    All the letters were rendered and ready for some heavy Photoshop work. I knew this was going to be a long process so I came back to it after taking a little break.

    I opened all the letters in PS and extracted them by selecting the alpha channel that was saved in it.

    After all the letters were extracted, I dragged them into my scene and resized them according to my initial idea.


    STEP 5: Light and Shadow


    One of the most important things is to establish coherent sense of lighting and shadows according to the scene. I had a look at the cliffs and tried to get an idea of where the light source is, and whether they were projecting hard or soft shadows. I noticed that since the sky is cloudy, the shadows would be soft; and also the light seems to be coming from behind where I planned to put the text.


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    Keeping in mind what I established in step 2, I started brushing the shadows with a soft brush on low opacity (around 20-30%)

    The further the shadow from the object the less opaque and more blurred it would be.


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    I did this for all 5 letters and this is what it looked like after the shadows were brushed.


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    Then I started on the lighting. The letters contrasted the setting too much, and needed a touch of light to fit the scene properly.

    I brushed white with a large soft brush on the top end of the letters then lowered the opacity of the layer to 33% to depict a sense of subtle lighting.

    It still wasnt real enough so using the same technique i made some light in front of V but behind O. This created depth between the letters.


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    This is what it looked like after all the light had been added


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    STEP 6: Grass and Vines


    There's no way that the letters could have been there for centuries without some kind of grass/vines forming on them. Stuff like this generates visual interest into an image - remember, every minute detail increases quality as long as it's not overdone.

    I found the perfect stock for this on a stock site called http://sxc.hu ; I extracted it, and resized it so it covered just the bottom half of the letter

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    I applied a layer mask to the grass layer, and then selected the brush shown above.

    In the brush engine i used these settings.

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    Brushing with black hides, and white reveals so with black selected i brushed out the areas i didnt need until i got something like this.

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    The first image is what I had initially but it didnt look convincing. So I dragged the grass layer under the shadows layer, then right clicked on the grass layer -> blending options and applied inner shadow. These are the values I used.

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    I repeated these steps for each letter.

    In my opinion this was the most fun and creative part of the whole process. It allowed lots of creative freedom and the longer i spent on it, the better the outcome. In the end I had probably spent more time on this alone than the whole piece. What really makes this effect pop is the little details like the vines hanging off the K on the right side, and the strands hanging off the O.

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    I repeated these steps for each letter and we have a great looking piece of artistic 3D typography!
    CONCLUSION

    Those are the foundations of creating a piece such as this.

    If you would like to learn how I got to the finish product (see below) there's still one part you could read.

    This part is optional but recommended. It will explain all the color adjustments, lighting adjustment, extra shadows, and all the little finishing touches that were used.



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