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  • Edge Chamfering

    Author: 2007-06-20 09:02:09 From:

    Edge Chamfering (Modeling concepts tutorial) - step 1
    In this tutorial I will explain edge chamfering and show you how to create really nice smooth objects using a Box, Chamfer and MeshSmooth.
    Edge Chamfering (Modeling concepts tutorial) - step 2
    Edge chamfering is used most times to keep the angle of a corner edge that has been smoothed. In this tutorial we will work with a cube. First let's create one.
    Edge Chamfering (Modeling concepts tutorial) - step 3
    Under the Modify panel change the number of Length Segs to 3. To see the edged faces, press F4.

    Edge Chamfering (Modeling concepts tutorial) - step 4
    To make the Cube editable, convert it to an Editable Poly (Right-click > Convert To: > Convert to Editable Poly).
    Edge Chamfering (Modeling concepts tutorial) - step 5
    Add a MeshSmooth modifier to our object. Set the Iterations to 3. You can see now that our object has a barrel shape. That's because it has been smoothed according to its geometry. If it was a 1x1x1 cube, the smoothed shape would've been close to a sphere, but the 2 extra segments make the difference in this case.
    Edge Chamfering (Modeling concepts tutorial) - step 6
    Time to actually chamfer some edges, right? I had to change the colour of my object so you can see better what I'm about to do. Go back to our object, switch to Edge editing mode (hit "2" on the keyboard) and select the edges that define the front face. Hit the Chamfer Dialog button and enter 0.1 in the Chamfer Amount box. Hit OK. Not a big difference, right? But when you go back to the top modifier (MeshSmooth) your object looks now much different. The edge you chamfered created a much sharper edge and an almost flat face on the smoothed object.

    Edge Chamfering (Modeling concepts tutorial) - step 7
    Let's continue working with this object. Back to the geometry level (under the MeshSmooth modifier) go to Edge mode again and select the 4 side edges of our cube's frontmost section (for the Wireframe mode hit F3). Chamfer them 0.1 units and have a look at the smoothed result. The corner edges can be clearly seen in the smoothed geometry.
    Edge Chamfering (Modeling concepts tutorial) - step 8
    Be careful with Chamfer. It can really mess up your geometry if you have some modeling left to do. This is why it is best to do all general modeling BEFORE actually starting chamfering edges. In this case I tried to extrude the faces in the middle. You can notice that the extrusion is clean to the back of the object, where no chamfering was done and it's messy to the front.
    Edge Chamfering (Modeling concepts tutorial) - step 9
    Let's go back to our cube prior to any chamfering being applied to its edges. Go to Poly selection mode ("4" key for shortcut). Select the polygons in the middle (use F3 to toggle wireframe On/Off).

    Edge Chamfering (Modeling concepts tutorial) - step 10
    Hit the Extrude Dialog button, change Extrusion Type to Local Normal, set the Extrusion Height to -10 and hit OK.
    Edge Chamfering (Modeling concepts tutorial) - step 11
    Go to Edge mode. Select all edges (Ctrl+A). In the Top View deselect the middle row of vertical edges. In the Front View deselect the angled edges. Chamfer the selected edges 0.1 units. Can you guess what shape will have the smoothed object?
    Edge Chamfering (Modeling concepts tutorial) - step 12
    Well I can't tell you what this is but it looks nice and smooth and has a tubular middle. I guess you can imagine something this would resemble to.

    Edge Chamfering (Modeling concepts tutorial) - step 13
    As a final exercise of this tutorial, let's create a pair of dumbells. Go back to the unchamfered cube and select all edges that form squares parallel to the front view. You can do that by selecting all edges and then deselect all vertical edges in the Top View and all angled edges in the Front View.
    Edge Chamfering (Modeling concepts tutorial) - step 14
    Go to MeshSmooth level of our object. You have just created a dumbell. Press "W" to go to the Move Tool, then Shift + Drag our object to create a clone. There you have it: a pair of dumbells!

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