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  • Wireframe

    Author: 2007-06-20 09:23:43 From:

    In this tutorial I will try and show you the basics of making a nice wireframe image in max. Like the example below

    wireframe tutorial 1

    First off make a shape, any shape that you want, in my example I use the Torus Knot object.

    wireframe tutorial 2

    Now that we have a basic shape, the rest is all up to the material. To bring up the material editor press the "m" key on your keyboard. For now just use one of the blank gray materials, and in the two unchecked boxes called "wire" and "2-sided" check them both

    wireframe tutorial 3

    Now put that material on your object and it should give you a basic wireframe images when rendered. Similar to the one below

    wireframe tutorial 4

    Now we are going to spice up the actual wires on the wire frame. In order to do this apply a mesh smooth

    wireframe tutorial 5

    with the Alteration set to the value of 2, and all other setting left the same

    wireframe tutorial 6

    What this does is make the object smoother which forces the wires on the wireframe to become small to accommodate for the tight weaving of the objects structure. When rendered it should look like the image below

    wireframe tutorial 7

    Now that you have learned how to make the basic shape and material, it is time to take it to the next level. Press "m" again to bring up the material editor and choose the get material icon

    Then choose mat library and look until you find the Reflections_lake_Standard material

    wireframe tutorial 8

    If you have a valid version of Max, this material should have came with it.

    Now double click on the Reflection_Lake_Standard to place it in your material editor. Then change the three color boxes to a nice blue color

    wireframe tutorial 9

    Now go to "maps"

    wireframe tutorial 10

    maps options appear, check the box labeled"opacity" and were it says "none" click and choose "falloff"

    Now all you have to do is do what we did in the beginning, check the 2 boxes labeled"wire" and "2-sided" and put the material on your object and you should get a render like the one below

    wireframe tutorial 11

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