Here I will show you about 3dsmax 3dmodel Military Binocular studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly modeling techniques.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Create a chamfer Cylinder with following size
(Radius: 35.0)
(Height: 300.0)
(Fillet: 3.9)
Create a chamfer cylinder in the front view

[2]-Now convert into the Edit Poly Modifier and select the Polygon mode
Pick the Circular selection Region now make a selection like this in the front view
![]()

[3]-Apply the Extrude polygon with the Extrusion Height:-15.0 and hit ok
[4]-Now your object should like this in the perspective view
[5]-Now apply the Taper Modifier and Mesh Smooth Modifier
Now use the following setting



[6]-Now your oject should like this
[7]-Select the object and press (ctrl +v) you will see the clone option window is open
Use the following setting

[8]-Create a Chamfer Cylinder in the front view with the following size
Set the Chamfer Cylinder like this in the top view

[9]-Now apply the Edit Poly Modifier and a make a selection like this in the top view
Apply the insert and extrude Polygon and use the following setting image as shown below



[10]-Apply the Taper modifier and use the following setting
Now your object should like this


[11]-Select the object and press (ctrl +v) you will see the clone option window is open
Use the following setting

[12]-Create a Chamfer Cylinder in the top and set like this in the front view

[13]-Apply the Bend Modifier and use the following setting
Now your image should like this in the front view![]()


[14]-Now apply the Edit Poly Modifier and a make a selection like this in the top view
Apply the Extrude Polygon and use the following setting image as shown below


[15]-Create a Chamfer Cylinder in the front view with the following setting

[16]-Open the material window and click on the diffuse map button and select the bitmap option
Pick the jpg like this
![]()

[17]-Make a material like this and assign to the object

[18]-After assign the material press (f9) and you will see the final image complete
Save the file in your folder
Thanks for watching
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