Step 1 |
In this tutorial, we will make a forest scene in 3dsmax. Fir the base forest landscape ground, draw and modify a Quad Patch as shown. |
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| Figure 1. Click here to view larger image. |
Step 2 |
Hide it in the viewport for now. |
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| Figure 2. Click here to view larger image. |
Step 3 |
We will make a single tree with plane objects and then scatter it on the Forest landscape. Draw a Plane with roughly a size (length and width) as shown. Don’t take the Length Segments sand Width segments more than 1. |
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| Figure 3. Click here to view larger image. |
Step 4 |
Open the Material Editor, choose 1st empty slot and assign the diffuse texture of a tree to the Diffuse slot. |
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| Figure 4. Click here to view larger image. |
Step 5 |
Assign the material to the plane. We have to fix the unwanted stretching of the texture. |
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| Figure 5. Click here to view larger image. |
Step 6 |
Add a UVW Mapping modifier to the plane. Leave the Mapping style to Planar. Then, in the Alignment group, choose Bitmap Fit and choose the same texture as we chose earlier. |
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| Figure 6. Click here to view larger image. |
Step 7 |
Now, go down “Plane” in the modifier stack. Turn ON “Show End Result” to see the effect of the above modifier (i.e. UVW Mapping). Then Adjust the Width value so that you get a standalone tree image (i.e. no extra repeated portions of texture). |
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| Figure 7. Click here to view larger image. |
Step 8 |
Well, return to the Material Editor and choose “Mix” map for the Opacity map slot for the current tree material. |
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| Figure 8. Click here to view larger image. |
Step 9 |
Under the Mix Parameters, choose “Falloff” for the 2nd Map (Color #2). |
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| Figure 9. Click here to view larger image. |
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