| Tutorial : Metaballs | |
| Here we're going to see how to model with metaballs, it's a quick and quite easy way to create organic shapes. Let's start, push space/add/metaball in your front view (key 1). In the edit mode (F9), you can change the mesh subdivision (Wiresize), it's quite handy because the less polygones you have the better way you can manipulate your object. We can give a small amount of polys (Wiresize) on the screen and a higher subdivision for the rendering (Rendersize). Metaballs allow you to "melt" balls with each other in order to create organic shapes. It's a fun and nice way to model but it's quite slow and hard for big shapes.
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