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  • Simple Camera Movement (Anamation)

    Author: 2007-06-22 13:59:44 From:

    First move to the side view "NUM 3" create an (bezier curve) edit that so that it is extruded out 5 or six times! by pressing "E" it should look something like this!create some blocks or spheres on the sides of the (curve) reset your camera to the top "NUM 7" then "tab" so you are in object mode then "space>add>surface>nurbs sphere" create some of these on the sides of the (curve) NOTE:: we put these in here so that we can actually notice the camera moving!:: It should look like this Next we will need to turn the camera so that it is pointing straight ahead or along the line so if you changed your camera go back "NUM 7" and hit "tab" clcik on the camera rotate it "R" and move it to the front of the line! Now for somthing more confusing! :) we need to parent the (object) in this case the camera to the curve! we will do this by selecting the (camera) HOLDING "SHIFT"-"R-click" on the (curve) then "CTRL>P>follow path" now in the editing buttons you will see a button called "path len" this is how many frames for the curve in this case or at least mine it was 100 move this to about 50 for now here is an image where it is Press the "right-arrow-key" notice that the camera just moved a little bit! Press "F10" to go to the render buttons now so this doesn't take 30 minutes or more lets press "25%" this takes the screen and makes it 25 percent the normal size! heres an image

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