1. Add a plane mesh to a new scene.
2. With the plane selected go into object mode and onto particles then add new.
3. Select hair from particle type then change the different fields as shown.
![[hairandnumbers.JPG]](/d/file/3D-Graphics/Blender-3d/Modelling/2008-12-24/fd19fd5df38f9daea6309c315c2f9fa6.jpg)
4. In children select faces then change the fields.
![[grass.JPG]](/d/file/3D-Graphics/Blender-3d/Modelling/2008-12-24/56485b6c15148e9a187272d02bb9971a.jpg)
5. The mesh should now look like this.
top

front

camera- render

6. Add a green material to the mesh and change the strand setting.
![[material.JPG]](/d/file/3D-Graphics/Blender-3d/Modelling/2008-12-24/208f4d58ecf647d00bf785f6777c5944.jpg)
7. The render should look like this.

8. Finally add some lights then render.


Finish (:
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