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  • this:1/1 25records  total:6    Start  Previous  Next  Last    goto:
    Reflective Environment
    ON: 2007-06-22 16:21:47
    This tutorial will show how to create a reflective environment in Bryce. For the tutorial this will be the reflection map used in all the examples.
    30 times | category: [Effects]
    Near Star, Far Stars, Planet.
    ON: 2007-06-22 16:11:55
    Create a Deep Space scene using Bryce 3D.
    19 times | category: [Modeling]
    Key Board Commands, Short Cuts, and Easter Eggs
    ON: 2007-06-22 16:10:57
    Key Board Commands and Short Cuts are used to speed up work flow and to make work functions easier
    18 times | category: [Basics]
    Animating a Lens Flare
    ON: 2007-06-22 15:31:41
    The purpose of this tutorial is to show how to use Bryce's plug-in folder for creating animating effects using the Picture Library.
    This Tutorial will show how to animate a lens flare completely inside Bryce ( 4 or 5 ). Using the Image Library and a 2D plane as a picture object. It is necessary that the plug-in folder Bryce is directed to has a lens flare generator in it. For this tutorial KPT 6 Lens Flare plug-in will be used
    15 times | category: [Animation]
    Animating Falling Water
    ON: 2007-06-22 15:20:50
    This tutorial will show one technique for animating falling water, ( like a fountain or waterfall ) in Bryce 5 ( can also be accomplished in Bryce 4 ).
    The tutorial will use imported objects for a statue and water object. The animation will be of a statue with water flowing out of a vase. A reflective environment will also be used in the scene
    55 times | category: [Animation]
    Animating a Water Drop
    ON: 2007-06-22 15:08:16
    This tutorial uses Bryce 5, to animate a drop of water coming out of a water tap.
    To simulate the clinging effect water has, metaballs will be used. The metaballs will have a clear reflective water material applied to them. For a convincing animation the water will need to reflect the environment around it. One way to accomplish this ( without building a large scene ) is to create a reflective environment.
    64 times | category: [Animation]
    this:1/1 25records  total:6    Start  Previous  Next  Last    goto:

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      Animation (3)
      Basics (1)
      Modeling (1)
      Effects (1)