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  • Intro To Animation

    Author: 2007-06-22 18:04:25 From:

    Welcome to part two of the building Stilistic tutorial. In the last tutorial we went over the
    process of actually creating the orb. In this tutorial we will bring it to life with some simple animation.
    If you have not went through the first tutorial, and would like to do so, you can find it here
    Building The Orb.


    Before we start, I'll give you a little info on the way we're going to use animation. If you use Flash
    this should sound familiar to you. We're going to use Cinema4D's Automatic Keyframing, which is pretty much
    the same as Flash's Motion Tweening. What this does is, when given the star point and end point of an object
    it will create the frames in the middle. Alright, enough chatting lets get started.


    First we need to enable Automatic Keyframing. To do this go to Animation » Autokeyframing

    on the main toolbar. You can also press the Automatic Keyframing button on the animation bar:

    img



    Now, under the main view window, you should see a blueish button that says 0 F, click and drag this button
    to the left until it says 30 F

    img



    One last thing before we set all the rendering stuff. We need to add the finish point for our animation.
    Make sure you have completed the previous step before doing this. If you have completed the previous
    step the blue frame button should say 30 F like show in the previous image.

    So now selete the object you want to add the animation to (in our cause there's more than one object so
    we will select the HyperNURB in the object manager since all our objects are contained in the hyperNURB)
    With the object seleted change the H Rotation to 180 in the coordiante manager

    img



    Now we need to change the rendering settings. Open up the rendering settings (Render » Render Settings).

    On the General Tab you will need to change the Antialiasing mode to Best.

    On the Output Tab change Resolution to whatever resolution youd like. Now change Film
    Format
    to Automatic. Finially change Frame 0F - 30F (theres 2 spaces leave the first at 0F and
    change the second to 30F).

    Next on theSave Tab change the Path to whatever path you would like. I recommend using a
    new folder because there will be 30 new images, plus its easier to imort images to animate them this way.
    Finally change the Format to TARGA (you can use any image format I just prefer Targa).


    Now we are set to render. We need to render to Picture view so go to Render » Render To Picture View.




    It will take a little while to render because you're going to be rendering 30 frames. After the images are
    rendered you will have 30 new images in your new folder. Ta Da, we can make a animation.



    There are two programs I use to make animation, Flash and Adobe ImageReady. Flash will produs the
    best final result, but ImageReady is good for making smaller animations such as icons. Ill go through the
    process of creating the animation in both (both are very easy)



    In ImageReady, go to File » Import » Folder as Frame.... You will need to delete the
    last frame, if you dont your animation will pause afterit spins halfway around. Here's my result using
    ImageReady (not very good quality)


    img



    In Flash, create a new document. Next go to File » Import » Import to Stage. Select the first
    image of the animation sequence.After you click Open (or double-click) the image to import, a box will
    pop up saying The image appears to be part of a sequence of images. Do you want to import all the images in
    the sequence?
    click yes. This will place each image on its own frame. Wah-la ... well heres my result
    using Flash (much nice than a gif)

    <object id="noflash" type="application/x-shockwave-flash" data="./tut/img/anim/05.swf" width="320" height="240">

    <param name="movie" value="./tut/img/anim/05.swf" />
    </object>

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