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  • this:1/1 25records  total:19    start  Previous  Next  Last    goto:
    Learning Lightwave 9
    ON: 2008-07-26 09:44:14
    A complete training on DVDRom Mac/PC to master Lightwave v.9 with Olivier Michon, the first certified NewTek Europe trainer translated by Ben VOST, Lightwave Expert.
    45 times | category: [Basics]
    Getting to know Layout
    ON: 2007-06-23 10:27:03
    As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
    93 times | category: [Basics]
    Adjusting Camera & Light
    ON: 2007-06-23 10:24:58
    Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
    77 times | category: [Basics]
    Lightwave 7.5 Beginners Guide
    ON: 2007-06-23 10:22:08
    Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
    188 times | category: [Basics]
    Milkshape Basics
    ON: 2007-06-23 10:16:15
    This is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
    114 times | category: [Basics]
    Global Illumination Compositing
    ON: 2007-06-23 10:03:22
    This tutorial will guide you through some quick and easy steps necessary to setup a Global Illumination scene for care-free compositing.
    71 times | category: [Basics]
    Slider Setup
    ON: 2007-06-23 09:54:08
    This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider
    89 times | category: [Basics]
    Corrective Morphing
    ON: 2007-06-23 09:50:58
    This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
    69 times | category: [Morphing]
    Earth-Like Planets
    ON: 2007-06-23 09:43:41
    In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
    67 times | category: [Modelling]
    The Zombie - Bones in CFX
    ON: 2007-06-23 09:40:10
    LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
    64 times | category: [Modelling]
    Create a Glass Bowl
    ON: 2007-06-23 09:36:59
    Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the Modeler so we can start over with our new project...
    101 times | category: [Modelling]
    The Zombie - Modelling
    ON: 2007-06-23 09:34:40
    SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
    90 times | category: [Modelling]
    The Zombie - Uv Mapping
    ON: 2007-06-23 09:27:05
    To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...
    67 times | category: [Modelling]
    The Zombie - Skinning
    ON: 2007-06-23 09:25:48
    SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection tool, I went around the front of the shirt, then whilst holding SHIFT ...
    60 times | category: [Modelling]
    Easy way to create Normal Map in Lightwave 3D.
    ON: 2007-06-23 09:23:32
    In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model
    579 times | category: [Modelling]
    Creating a winter landscape
    ON: 2007-06-23 09:18:01
    In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.
    75 times | category: [Modelling]
    How to create a realistic looking water
    ON: 2007-06-23 09:15:04
    First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene
    123 times | category: [Modelling]
    Poser Mixer Setup
    ON: 2007-06-23 09:13:14
    I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors.
    55 times | category: [Modelling]
    The Zombie - Animation in Character FX
    ON: 2007-06-23 09:07:29
    ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...
    73 times | category: [Animation]
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