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  • this:1/1 25records  total:23    start  Previous  Next  Last    goto:
    facial animation with Wire Deformers
    ON: 2009-05-07 13:33:15
    In this tutorial, I will explain the method of facial animation with Wire Deformers
    18 times | category:
    character setup (4): facial animation
    ON: 2009-05-07 13:30:35

    In this tutorial, I will explain the method of animation of face of the character
    (facial animation).
    I will explain the setting of the constraints and the blend shape deformers.
    26 times | category:
    character setup (3): IK handle
    ON: 2009-05-07 13:26:16
    In this tutorial I will explain the method of setting the IK handles.
    To control the joints from "child" of the joint,you will set IK(inverse kinematics) handles.
    32 times | category:
    character setup (2): adjusting skin weights
    ON: 2008-12-25 12:45:43
    The deformation not intended might happen to the smooth binded skin.
    You should adjust the skin weights and control the deformation.
    209 times | category:
    character setup (1): skeleton and skinning
    ON: 2008-12-25 12:29:10
    To animate character objects,
    you should setup the skeleton and make the objects skinned.
    In this tutorial, I am going to explain how to construct joints
    and how to bind the objects to the skeleton.
    118 times | category:
    Stretchy Arm Skeleton
    ON: 2008-07-28 09:30:29
    This tutorials covers building a hi-res multi joint skeleton which is driven by a simple IK skeleton, and how to make it stretchable. You will need basic understanding of some rigging tools and Maya in general
    134 times | category:
    Hello Mr. OS
    ON: 2008-07-28 09:24:27
    system command executes commands from the shell. The output of the executed command is returned as string. This command is used to execute OS commands. In this chapter we will examine the system command and build a backup system using winzip.
    23 times | category:
    An Introduction to Programming Concepts
    ON: 2008-07-28 09:22:16
    In this chapter we will examine the process and techniques to control the flow of the script. Loops let us repeat a command

    over and over. Loops check a condition and then continuously loop as long as condition stands true. Before we dig deep into
    looping, let us first understand how to test and compare values in MEL.
    48 times | category:
    Values & Variables
    ON: 2008-07-28 09:12:48
    Variable is essentially a placeholder for data. Once we store data in the placeholder we manipulate and change the value of

    that data, whenever we want to. In this chapter we will explore variables deeply.
    30 times | category:
    Uninstancer Mel Script for Maya
    ON: 2008-07-28 09:07:45
    The Uninstancer Mel Script for Maya allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
    145 times | category:
    Object spreading methods using Maya
    ON: 2008-07-28 08:59:16
    This article demonstrates five methods to spread objects in maya from author's own experience/analysis and some talking boards threads.
    711 times | category:
    Maya Tutorial Muscle Rigging Tutorial
    ON: 2007-06-23 19:24:27
    Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension
    313 times | category:
    [Video]Maya Rigging Examples and Tutorial
    ON: 2007-06-23 19:23:33
    Maya Rigging Examples and Tutorial from Chris Burns in Melbourne Australia.
    254 times | category:
    [Video]Maya Blendshapes Tutorial
    ON: 2007-06-23 19:20:21
    In this tutorial we teach you how to create blendshapes in maya
    110 times | category:
    Character Rigging in Maya - Part 1
    ON: 2007-06-23 19:10:55
    This series of tutorials will help you understand what and how to do character rigging in Maya. But the principles can also be applied to any other 3D Applications. This is the part 1 of the tutorials
    747 times | category:
    Character Rigging in Maya - Part 2
    ON: 2007-06-23 19:05:41
    Second Part of Character Rigging Tutorials in Maya from Steven Tubbrit
    438 times | category:
    Character Rigging In Maya - Part 3
    ON: 2007-06-23 19:01:27
    Character Rigging In Maya Continued (Part 3) - The Head Control
    411 times | category:
    Maya Full body IK
    ON: 2007-06-23 18:51:45
    3D Kingdom have published first tutorial from their tutorial competition which was hosted in January and February 2006. This tut is about Maya Full body IK and it won 5th place...
    3605 times | category:
    Wrap Skinning for Bone
    ON: 2007-06-23 18:50:33
    The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin
    186 times | category:
    Part 2: Reverse Foot
    ON: 2007-06-23 18:43:54
    For gaming and simulation most characters (especially bipeds) have multiple animation cycles involving their legs: walking, running, creeping, etc. This kind of movement requires a lot of animation devoted to moving the feet. To make this process simple for the animator we will create a reverse foot setup
    435 times | category:
    Part 3: The Spine
    ON: 2007-06-23 18:42:11
    Maya spline IK handle solution to the spine is one solution to work with. However, I have found it better served when working with an independent joint chain such as a tail or long neck
    324 times | category:
    Part 1: Skeletons
    ON: 2007-06-23 18:41:00
    The character setup outlined in the tutorial delivers a simplistic character "rig" geared towards run time performance first and control to the animator second.
    463 times | category:
    Advanced Character Setup
    ON: 2007-06-23 18:29:19
    In this tutorial we will be creating an IK setup, controls, and skinning for a little kitty
    352 times | category:
    this:1/1 25records  total:23    start  Previous  Next  Last    goto:

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