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  • this:1/1 25records  total:12    Start  Previous  Next  Last    goto:
    Maya Tutorial Muscle Rigging Tutorial
    ON: 2007-06-23 19:24:27
    Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension
    85 times | category:
    [Video]Maya Rigging Examples and Tutorial
    ON: 2007-06-23 19:23:33
    Maya Rigging Examples and Tutorial from Chris Burns in Melbourne Australia.
    61 times | category:
    [Video]Maya Blendshapes Tutorial
    ON: 2007-06-23 19:20:21
    In this tutorial we teach you how to create blendshapes in maya
    36 times | category:
    Character Rigging in Maya - Part 1
    ON: 2007-06-23 19:10:55
    This series of tutorials will help you understand what and how to do character rigging in Maya. But the principles can also be applied to any other 3D Applications. This is the part 1 of the tutorials
    126 times | category:
    Character Rigging in Maya - Part 2
    ON: 2007-06-23 19:05:41
    Second Part of Character Rigging Tutorials in Maya from Steven Tubbrit
    65 times | category:
    Character Rigging In Maya - Part 3
    ON: 2007-06-23 19:01:27
    Character Rigging In Maya Continued (Part 3) - The Head Control
    68 times | category:
    Maya Full body IK
    ON: 2007-06-23 18:51:45
    3D Kingdom have published first tutorial from their tutorial competition which was hosted in January and February 2006. This tut is about Maya Full body IK and it won 5th place...
    369 times | category:
    Wrap Skinning for Bone
    ON: 2007-06-23 18:50:33
    The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin
    64 times | category:
    Part 2: Reverse Foot
    ON: 2007-06-23 18:43:54
    For gaming and simulation most characters (especially bipeds) have multiple animation cycles involving their legs: walking, running, creeping, etc. This kind of movement requires a lot of animation devoted to moving the feet. To make this process simple for the animator we will create a reverse foot setup
    137 times | category:
    Part 3: The Spine
    ON: 2007-06-23 18:42:11
    Maya spline IK handle solution to the spine is one solution to work with. However, I have found it better served when working with an independent joint chain such as a tail or long neck
    124 times | category:
    Part 1: Skeletons
    ON: 2007-06-23 18:41:00
    The character setup outlined in the tutorial delivers a simplistic character "rig" geared towards run time performance first and control to the animator second.
    129 times | category:
    Advanced Character Setup
    ON: 2007-06-23 18:29:19
    In this tutorial we will be creating an IK setup, controls, and skinning for a little kitty
    105 times | category:
    this:1/1 25records  total:12    Start  Previous  Next  Last    goto:

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