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  • Wrap Skinning for Bone

    Author: 2007-06-23 18:50:33 From:

    The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin.

    The basic concept is:

    Skeleton Joints driving Bones driving Muscle movement/shape driving Skin deformation.

    Skeleton Joints>>Geometry Bones>>Geometry Muscle>>Geometry Skin

    With wrap skinning we:

    Bind the Bones to the Joints
    Wrap influence the bones & muscle to the skin
    SetDriven Key the muscle deformation to translation of the IKhandle.

    Overview of Steps

    Modeling:
    Model an arm or other apendage
    Model the bones for the apendage
    Model the muscle tissue


    Placement:
    Situate the bones properly within the Skin (Arm) model
    Situate the muscle tissue

    Rig:
    Draw a 3 joint skeleton within the bones
    Rigid Bind the joints to the bones
    Select the Skin then the Bones and create a wrap relationship
    Then Add Influence the muscle tissue
    Create clusters on the muscle tissue that allow for flexed position shaping
    SetDriven Key the IKhandle.ty to the cluster.t (using the axis needed for proper deformation)



    Relaxed Position:

    Below is a simplified example of skin, bone and muscle structure in an un-flexed position




    Flexed Position:

    Below is a simplified example of skin, bone and muscle structure in a flexed position

    click for larger version


    Closing:

    This is not an anatomically correct example of bone & muscle structure.
    The sole purpose is to relay the concept, thus some of the deformation is incorrect and many muscles have been left out. (ex. elbow)

    discuss this topic to forum

    relation tutorial

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