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    Surface Emitted Particles on SoftBody Tenticles

    Author: 2007-06-23 13:12:04 From:

    The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.

    Anatomy of Concept:

    A central control object drives the vector and twist of the softbody goals.
    Particles are emitted from the surface of the softbody objects.





    Steps for Creation:

    Create | Orient | Parent:


    1 poly cube, slightly flattened (scale.y).
    1 nurb cylinder with 20+ spans & scale.y to elongate it.
    1 locator positioned at the top of the cylinder.
    Parent the locator to the cylinder.
    Duplicate the loc|cyl so one meets each face of the cube.

    click for larger version


    SoftBody | Springs:

    Make each cylinder a softBody.
    Duplicate, Make Copy Soft | Hide Non-Soft Object | Make Non-Soft a Goal
    Select the particles of the new softBody and create Springs
    Hide the Springs.

    click for larger version


    GoalPP Weights:

    RMB select 75% of the particles starting from the bottom.
    Using the Component Editor, Particles | goalPP , change the column to 0.000

    click for larger version
    .

    Keyframe the control poly cube rot.y over 50 frames and play the timeslider (free playback speed).
    Your softBody particles should be deforming according to the rotation.




    Particle Emission:

    Select the SoftBody cylinder and then Particles | Emit from Object.
    Emitter Type SURFACE and use 500 or so.

    click for larger version


    Adjust Particle Emission:

    Edit the particleShape node with the following adjustments.
    .85 Conserve
    LifeSpan Mode | Random Range | .85 | .35
    * PLAY TIME - EXPIRIMENT HEAVILY!!!


    click for larger version


    Finishing Up:

    Keyframe a rotation of the control box (rot.y) and translation (trans.y) among 100 keyframes or so
    A Gravity and Radial field to pull down and push out from the central axis on the particles.
    Hardware renderable MultiStreak | 7.4 Tail Size was used with a gradient in rgbPP

    click for larger version


    Final Comp | Closing:

    Toy around with different settings, fields, particles etc.
    Below is a post use of the particles.

    HAVE FUN AND EXPIRIMENT!!

    click for larger version


    Scene File softParticles.zip

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