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  • basics of particle

    Author: 2009-05-08 08:31:26 From:

    If you control particle, you should set up many attributes.
    And there are many methed to control particle.
    I will explain how to set up particle in a simple way.



    maya tutorial particle Three important nodes of particle control
    Maya controles particle with tree nodes.
    Emitter - the source where particle is generated
    Partile - particle itself
    Fields - the forces to influence particle


    maya tutorial particle Emit prticle from object
    maya tutorial particle
    Make NURBS or Polygon object and select it,
    In Dynamics Menu Set, Particles > Emit From Object

    Move the Time Slider, then you will see partciles are generated as above.

    maya tutorial particle
    Emitter and particle are made, and emitter is the child of the object.

    maya tutorial particle
    Open the Attribute Editor, selsect emitter tab, change Emitter Type Omni to Surface
    Then you will see the particles are uniformly generated from surface.

    Rate number where particles are generated in one second
    Speed speed of particle
    Speed Random  randomness of speed
    Tangent Speed the magnitude of the tangent component of emission speed for surface.
    The default value is 0. If you enter a value greater than 0, particles are emitted randomly for surface.
    Normal Speed the magnitude of the normal component of emission speed for surface.


    maya tutorial particle
    click the particleShape tab

    Max Count number where particles are generated in maximum. -1 is no limit.
    Lifespan Mode Live Forever particles don't disappear
     Constantparticles disappear
     Random range particles disappear randomly

    maya tutorial particle
    setting particle attribute(continued)

    Particle Render Type 
    If you render with Maya Software,you should select the one of tree render type,
    Blobby Surface,Cloud or Tube.

    render typesuitable expressionmaterial 
    Blobby Surface Drop of water, mudRambert,Blinn etc Threshold sets blending of the particles
    Cloudsmoke, cloud, fog Particle Cloud  
    Tube fire works, spark, splashParticle Cloud Radius0 - radius of tail、Radius1 - radius of head、Tail - length

    maya tutorial particle
    If you select the partilce render type, you should click Current Render Type button,
    then suitable attributes are displayed.


    Setting the Particle Cloud material
    If you select the Cloud or Tube render type, you should creat Particle Cloud material with Hypershade
    Create > Volumetric Materials > Particle Cloud
    and assign it to the particle.

    maya tutorial particle
    You should connect the Texture Mappings to Life Color, Life Transparency, Life Incandescence.
    You should not connect them to Color, Transparency, Incandescence.

    maya tutorial particle
    In the above, Ramp Texture is connected to Life Color,
    and also connected automatically to Color.

    maya tutorial particle
    In the above, the particles are rendered with Ramp Texture connected.

    The Texture is mapped to the time axis
    (from the time a particle generated - to the time a particle disappears)
    so you should select Constant or Random range
    in the Lifespan mode attribute.


    maya tutorial particlefields
    maya tutorial particle
    Select particle
    Fields > Field Name
    then the particle is cennected to the field,
    and is influenced by the field.

    If you want to connect another field to the particle,
    select the particle again and
    Fields > (another)Field Name

    The types of fields are below

    Air air,wind 
    Drag friction,brake 
    Gravity gravity 
    Newton gravitation 
    Radial pushes or pulls like a magnet
    Turbulance turbulance 
    Uniform pushes objects in a uniform direction
    Vortex vortex 

    maya tutorial particle
    The attributes are different according to the fields,
    but Magnitude and Attenuation are common.

    Magnitude strength of field
    Attenuation sets how much the strength of the field diminishes as distance
    to the affected object increases.If it is 0, the force remains constant over distance.

    maya tutorial particle
    Window > Relationship Editors > Dynamic Relationships
    The Dynamic Relationships window appears.
    If you select particle in the left column, then the connected fields are highlighted.
    If you turn off highlighting, it is not connected to the particle.
    Randomizing the particle radius
    maya tutorial particle expressions
    Open the Attribute Editor of particleShape,
    click General button in Add Dynamic Attribute

    maya tutorial particle expressions
    Select radiusPP and click Add button
    in the Particle Tab of Add Attribute window.

    maya tutorial particle expressions
    Open the Exrpession Editor with
    Window > Animation Editors > Expression Editor...

    Select particleShape with
    Object Filter > Dynamics > Particle

    Select Creation radio button and enter expression below

    radiusPP = rand(1,5);

    Click Creat button.

    ( rand(1,5) returns a random number between 1 and 5 )

    maya tutorial particle expressions
    Particles are generated with randomized radius.

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