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  • this:2/10 25records  total:226    start  Previous  Next  Last    goto:
    Proxy Model To Whole Model
    ON: 2009-05-07 09:16:58
    This tutorial will teach you how to dlete the smooth proxy and then mirror your geometry into one solid model.
    13 times | category: [Modeling]
    Transfer Maps In Maya
    ON: 2009-05-07 09:15:59
    Transfer maps allow you to take one model and make another model look like that model through normal maps, displacement maps and bump maps.
    50 times | category: [Modeling]
    Standing Nude Beauty
    ON: 2009-05-07 09:04:22
    Reproduce the style of classical black and white photographs [CG Nudity]
    41 times | category: [Modeling]
    Dark Knight - Joker
    ON: 2009-05-07 08:50:36
    Artist saw the dark knight posters & decide to try something similar but didn't want the character to look like Heath Ledger
    34 times | category: [Modeling]
    polygon modeling (3) Subdiv Proxy
    ON: 2009-04-13 10:51:47
    In this tutorial, I am going to explain the smoothing of the polygon mesh
    and the usage of the Subdiv Proxy.
    40 times | category: [Modeling]
    polygon modeling (2) operation of the polygon mesh
    ON: 2009-04-13 10:49:31
    In this tutorial, I am going to explain how to separate, extract, and combine the polygon mesh.
    18 times | category: [Modeling]
    polygon modeling (1) basic operation
    ON: 2009-04-13 10:46:46
    In this tutorial, I am going to explain the basic operation of polygon modeling.
    This is chapter (1), it will continue up to chapter (4).
    45 times | category: [Modeling]
    Connecting A Chain To A Curve
    ON: 2009-04-13 10:42:37
    This tutorial'll teach you how to make a chain, or a similar object, follow a curve.
    29 times | category: [Modeling]
    Creating Next-Gen Environment Textures
    ON: 2009-02-26 09:42:16
    This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled
    340 times | category: [Textures and Materials]
    making hair
    ON: 2009-02-26 09:39:05
    In this tutorial, I explain two methods of making hair.
    It is a method of using transparent mapping on NURBS
    and using Paint Effects.
    174 times | category: [Textures and Materials]
    UV Mapping a box and make a building
    ON: 2009-02-26 09:36:07
    A basic tutorial how to use the UVs on simple models
    84 times | category: [Textures and Materials]
    material animation
    ON: 2009-02-26 08:59:54
    A object like cylinder might not seem to rotate
    only by the keyframe of the rotation being set.
    The material will have to be set appropriately.
    How to animate the materials is explained here
    60 times | category: [Textures and Materials]
    attribute animation
    ON: 2009-02-26 08:54:10
    In this tutorial,I will explain how to set up the keyframe to
    the attributes of the material and how to edit them in the Graph Editor.
    22 times | category: [Textures and Materials]
    Creating a Next-Gen Environment Setting
    ON: 2009-02-25 14:58:51
    This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a "making of" Creating a Next-Gen Environment Setting.
    118 times | category: [Modeling]
    Making of Sohrab
    ON: 2009-02-25 12:58:37
    Most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian hero
    48 times | category: [Modeling]
    Modeling a Face
    ON: 2009-02-25 12:49:03
    This tutorial will teach you how to model a basic face that can be used for cartoon. The purpose of this tutorial is to teach you how to create the geometry needed for modeling a head. The head we'll be modeling is completely cartoon and rather simple, but you could use this model as a base for any other model
    3 times | category: [Modeling]
    Animation Key Frames & The Dope Sheet
    ON: 2009-02-25 11:05:15
    In this tutorial you'll learn the very basic technique of creating an animation in Maya.
    204 times | category: [Animation]
    reciprocating engine mechanism with using simple expressions and constrains
    ON: 2009-02-25 10:16:33
    If you wants to learn some basic animation technique in maya then this tutorial may help you. In this tutorial I am going to discus the simplest way to accomplish the reciprocating engine mechanism with using simple expressions and constrains.
    45 times | category: [Animation]
    Creating A Clean Gray Colored Rendering
    ON: 2008-12-30 08:42:44
    This tutorial will teach you how to create a rendering using Mental Ray, Final Gather, and an area light.
    174 times | category: [Lighting]
    rendering animation
    ON: 2008-12-30 08:37:01
    To render an animation, you must set up the Render Settings.
    56 times | category: [Getting Started]
    Rendering Wireframe Using ToonShader
    ON: 2008-12-29 15:46:42
    an efficient enough method to rendering a wireframe of a model in maya, no UVs required
    65 times | category: [Tips and Techniques]
    Creating a spaceship fleet using particle instance
    ON: 2008-12-29 15:39:16
    Particles are one of greatest features in Maya. In this tutorial Im going to show you how to use particle instance to create fleet of spaceships flying across the planes. Also Im going to show you how to use events to crash spaceship.
    259 times | category: [Tips and Techniques]
    Using Projection Mapping in Maya
    ON: 2008-12-29 15:27:35
    Projection mapping is feature that allows you to project 2d texture with object called placement node, so you don actually need to worry about UV on the objects.
    322 times | category: [Tips and Techniques]
    Realistic Tree Texture
    ON: 2008-12-28 12:54:05
    Here I'm showing a way to create a shader which reacts and creates a stunning realistic tree.
    242 times | category: [Textures and Materials]
    Tea cup modeling and rendering with Mental RAY - Part two
    ON: 2008-12-28 11:37:01
    In this part of this tutorial we will make some additional modeling to improve our scene, after that we’ll go over UV mapping of our objects, shading and texturing. Follow the steps as shown below.
    95 times | category: [Textures and Materials]
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    Category

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      Modeling (73)
      Character Setup (23)
      Textures and Materials (43)
      Effects (15)
      Tips and Techniques (7)
      Getting Started (8)
      Using Tools and Scripts (1)
      Lighting (17)