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  • this:47/49 25records  total:1225    start  Previous  Next  Last    goto:
    3DSM Texturing
    ON: 2007-06-19 22:33:01
    This tutorial is broken up into 3 parts, to show 3 different methods of texturing a beach ball, all of which will acheive the same result. Hopefully, in these tutorials, you will learn some major concepts of texturing to use on future projects.
    115 times | category: [Materials]
    Creating Car Paint Materials
    ON: 2007-06-19 22:28:37
    very simple tutorial which will teach you how to make cool looking Car Paint Materials. You'll need to download E-light - free max script
    136 times | category: [Materials]
    Creating realistic glass material
    ON: 2007-06-19 22:26:55
    In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone
    285 times | category: [Materials]
    Creating gold, silver, and copper materials
    ON: 2007-06-19 22:19:09
    In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products.
    371 times | category: [Materials]
    Realistic Texturing
    ON: 2007-06-19 22:11:25
    In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects
    205 times | category: [Materials]
    Material Editior
    ON: 2007-06-19 22:09:01
    This tutorial will introduce you to the material editor which provides just about every feature you would ever want customize for a material.
    82 times | category: [Materials]
    Using Multi/Sub-Object Materials in 3DS Max 6
    ON: 2007-06-19 22:00:53
    Multi/Sub-Object Materials are quite commonly used whilst modeling with polys, but a lot of beginners to 3DS Max aren't aware of how to do this. I'm not sure about poly modeling with characters, but whenever i model an interior in Max, i always use Multi/Sub-Object Material/s for the reason that it is quicker and more organized than having to detach every face and apply a material separately.
    604 times | category: [Materials]
    Texturing using the Multi/Sub-Object Material
    ON: 2007-06-19 21:52:44
    This tutorial explains step by step how to create 2 nice materials and integrate them with the Multi/Sub-Obect material. Enjoy
    185 times | category: [Materials]
    Creating a Realistic Looking Object Using V-Ray In 3D Studio Max
    ON: 2007-06-19 21:47:23
    This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the making of movies and videogames.
    432 times | category: [Materials]
    Rust With The Electric Plugin
    ON: 2007-06-19 21:42:41
    In this tutorial I'm going to show you how to use the electric map plugin from Blur Beta to make a rusty material.
    122 times | category: [Materials]
    Rendering WIP Images
    ON: 2007-06-19 21:38:18
    In this tutorial, you will learn how to create â
    147 times | category: [Materials]
    Creating and Applying Reflective Materials
    ON: 2007-06-19 21:26:50
    This tutorial will teach you how to create and apply a reflective material with ease.
    77 times | category: [Materials]
    Gold Texture with Brazil r/s
    ON: 2007-06-19 21:18:29
    Creating a convincing gold texture with 3dsmax and Brazil r/s - suitable also for beginners.
    327 times | category: [Materials]
    Wet Mud Mental Ray
    ON: 2007-06-19 16:59:11
    In this tutorial first we will quickly design our environment for wet mud. For that we will use two planes, one with noise modifier applied for terrain and other intersecting that terrain for water surface. After that we will apply materials to get desire effect and use mental ray to render our scene.
    83 times | category: [Materials]
    Vertex Color Map
    ON: 2007-06-19 16:58:05
    You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities
    55 times | category: [Materials]
    Making X-Ray Material
    ON: 2007-06-19 16:56:55
    Falloff map is one of the vital maps available in the max. In this tutorial we will create an x-ray material using falloff map
    118 times | category: [Materials]
    Displacement Mapping
    ON: 2007-06-19 16:55:37
    In this tutorial we will learn about displacement mapping.
    92 times | category: [Materials]
    Channels
    ON: 2007-06-19 16:54:14
    Mapping channels in 3D Max hold information about texture mapping, vertex color, alpha and illumination. Mesh objects also have geometry and vertex selection channels. In this chapter we will explore them using channel info utility and uvw mapping. We will also cover the vertex selection information that is stored in the channels.
    66 times | category: [Materials]
    Reflective Caustics
    ON: 2007-06-19 16:53:00
    In this tutorial we will create uneven, shimmering light patterns on the nearby walls of swimming pool using reflective caustics. We will use photons to create this effect.
    98 times | category: [Materials]
    Explore Unwrap UVW and Pelt Mapping
    ON: 2007-06-19 16:49:15
    In this tutorial we will learn about Unwrap UVW modifier. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping. This technique seamlessly wraps texture around the object
    156 times | category: [Materials]
    Planar Mapping
    ON: 2007-06-19 16:40:43
    In this tutorial we will examine some features of the planar mapping. Planer is the default mapping coordinates when you apply an uvw modifier to your object in 3d studio max
    35 times | category: [Materials]
    Vertex Color Map
    ON: 2007-06-19 16:39:36
    You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.
    72 times | category: [Materials]
    Wet Mud Mental Ray
    ON: 2007-06-19 16:38:39
    In this tutorial first we will quickly design our environment for wet mud. For that we will use two planes, one with noise modifier applied for terrain and other intersecting that terrain for water surface. After that we will apply materials to get desire effect and use mental ray to render our scene.
    68 times | category: [Materials]
    Toon Rendering
    ON: 2007-06-19 16:37:40
    In this tutorial we will concentate on toon rendering.
    91 times | category: [Materials]
    Texturing Screw Driver using HDRI
    ON: 2007-06-19 16:36:46
    In this tutorial we will learn how to texture a screw driver using HDRI.
    156 times | category: [Materials]
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