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  • this:1/4 25records  total:93    start  Previous  Next  Last    goto:
    Unix Signals Programming
    ON: 2009-04-23 09:20:54
    This tutorial is all about unix signals programming using the c/c programming concepts.
    37 times | category: [Introduction to C and Cpp]
    Selection Sort
    ON: 2009-04-23 09:15:59
    The selection sort algorithm written in this tutorial can be implemented and ran in any language.
    8 times | category: [Introduction to C and Cpp]
    Accessing User Information
    ON: 2009-04-23 09:14:18
    This tutorial teaches about accessing user information
    9 times | category: [Introduction to C and Cpp]
    Abstract Data Types and Code Efficiency
    ON: 2009-03-17 09:01:51
    Abstract Data Types (ADTs) and code efficiency are two of the most important concepts when moving from basic coding in a language and beginning to create powerful applications.
    24 times | category: [Miscellaneous]
    C++ Searching and Inserting: Arrays vs Linked Lists
    ON: 2009-03-17 09:00:00
    In this tutorial, we'll look at some properties of arrays and linked lists, and try to find a way to get the best of each structure.
    92 times | category: [Miscellaneous]
    Mouse Input Win32 API
    ON: 2009-03-17 08:57:58
    Graphical user interface accepts Keyboard and Mouse Inputs, in this tutorial u wll learn about mouse messages.
    287 times | category: [Miscellaneous]
    Multi-dimensional arrays
    ON: 2009-03-17 08:54:38
    There is nothing that says an array has to be limited to 1 dimension. In fact, you can have an arbitrary number of dimensions in an array. 2 dimensional arrays are quite common, especially for storing things like screen coordinates or tables of data.
    17 times | category: [Introduction to C and Cpp]
    Namespaces: An introduction
    ON: 2009-03-17 08:53:23
    Learn what namespaces are and how to use them in C++.
    18 times | category: [Introduction to C and Cpp]
    C++ Understanding Basic Data Types
    ON: 2009-03-17 08:52:33
    There are several basic types in C++, each of which has various modifications available. These are: booleans, characters, integers, floating-points, enumerations, and void. Pointers, arrays, references, data structures and classes are built around the basic types and are discussed in other tutorials.
    66 times | category: [Introduction to C and Cpp]
    Taking User Input Containing Spaces
    ON: 2009-03-17 08:49:50
    The normal cin function doesn't accept spaces in inputs, but rather terminates when it encounters a space. This tutorial shows you how to take user input having spaces.
    9 times | category: [Introduction to C and Cpp]
    C++/opengl --part2 : using textures and keyboard input
    ON: 2009-03-17 08:46:33
    OpenGL: In this tutorial we will learn how to add input from the keyboard and adding textures to our shapes.
    210 times | category: [Graphics]
    A Simple Basic Window
    ON: 2009-03-17 08:26:31
    This is very basic tutorial for making win32 based applications in C or C++ language, in this tutorial we will create a basic window. Learn how basic window works.
    13 times | category: [Graphics]
    How C/C++ Development Tooling uses the C/C++ Debugger
    ON: 2008-09-12 14:00:42
    The GNU Debugger (gdb) is the most popular open source debugger in use. Learn how the Eclipse C/C++ Development Tooling (CDT) talks to the GNU Debugger. This concrete example of CDT-debugger interaction should be helpful for anyone wishing to interface a custom C/C++ debugger from CDT.
    320 times | category: [Development]
    Drawing Graphics In C#
    ON: 2008-09-12 13:52:23
    In this tutorial we will present the basic steps for drawing graphics. Something that most programmings find interesting with C# for the beginning of anything related to graphics programming such as Game Development.
    267 times | category: [Graphics]
    Graphics With C#
    ON: 2008-09-12 13:51:27
    The .Net provides classes for the programmer to be able to work with graphics. This technology is called GDI+ and controls custom drawing on the screen. These classes instruct the graphics device driver to send the appropriate output on the screen. This tutorial is an introduction to the GDI+ technology in order to start drawing simple objects on screen.
    107 times | category: [Graphics]
    Introduction To Open GL with C#
    ON: 2008-09-12 13:50:45
    OpenGl is an API similar to direct3D. However, OpenGL (Open Graphics Library) is not supported by Microsoft and is a cross-language, cross-platform API used for writing applications that produce 2d or 3D graphics. Over 300 functions are implemented in this API which can help you draw complex 3D scenes from primitive data such as polygons and triangles. Mesa 3D is an open source library API which is also compatible with the OpenGl protocol
    117 times | category: [Graphics]
    Direct 3D With C#
    ON: 2008-09-12 13:49:48
    Direct 3D is an API used for displaying applications with rich multimedia content. You can add 2D/3D graphics, video and sound in your application. You can also create 3D engines for video games. Direct Graphics is the portion of API that deals with the graphics of a direct 3D application. It is oriented towards 3D design but it also works well for 2D graphics. In order to use sound you have to use the functions of Direct Sound.
    407 times | category: [Graphics]
    Collections In C#
    ON: 2008-09-12 13:43:53
    Sometimes is necessary to hold more than one object in your program as an object, a part, of a bigger collection. For example, one might want to store information about each book in his possession. So, a collection which represents these books must be defined. The C# language and the .Net environment offer you numerous techniques for implementing these kinds of collections in your code. One of those techniques is by using a collection structure.
    11 times | category: [Introduction to C and Cpp]
    WHILE Loops In C#
    ON: 2008-09-12 13:43:10
    C# provides several mechanisms for flow control in a program. The loops in C# allow you to execute a block of code repeatedly, until a certain condition is met. This condition can be the number of repetition, a variable taking a specified value or something completely different. The while loop is a pre-test loop and is used to execute a block of code for a number of times not known before the loop begins. The do..while loop is a post-test loop and is used for the same purposes as the while loop.
    25 times | category: [Introduction to C and Cpp]
    The SWITCH Statement In C#
    ON: 2008-09-12 13:42:30
    The switch statement offers the programmer the capability to choose a specific block of code from a set of mutually exclusive ones. It is similar but not identical to the if statement. The block of code that will be chosen is not known before the execution of the program. This can be for example due to different windows platform or specific localization settings of each country.
    17 times | category: [Introduction to C and Cpp]
    STRINGS In C#
    ON: 2008-09-12 13:41:54
    The string class is designed specifically for storing and manipulating strings. Some operations of this class include conversion to lower or uppercase, removal of leading and trailing whitespace, replacing characters, comparing two strings and more. Also, a ToString() method is inherited to every object in C#, making available a string conversion of any object. Of course, this method can be overridden in your classes so that you can define the process in which this conversion takes place.
    18 times | category: [Introduction to C and Cpp]
    Value Data Types
    ON: 2008-09-12 13:36:58
    C# distinguishes between two (2) different data types categories: value and reference types. Value data types directly store their value while reference data types store a reference to their value. Value types are stored on the stack whereas reference types are stored on the managed heap.
    5 times | category: [Introduction to C and Cpp]
    STRUCTS In C#
    ON: 2008-09-12 13:36:09
    Structs, similar to classes, are used to define various objects in your code. They are stored on the stack, rather than in the managed heap. This means that they are value-type objects and thus, when you pass a struct as a parameter in a function, a copy of the object is actually passed to that function. This can affect the performance of your code if you use structs for large objects. However, since the .Net does not bring in the managed heap, structs are more suitable for small objects of limited functionality and with no inheritance capabilities.
    4 times | category: [Introduction to C and Cpp]
    The IF Statement In C#
    ON: 2008-09-12 12:50:34
    The if statement is a so-called conditional statement. It allows you to branch your code depending on whether certain conditions are met or not. C# has two such conditional statements, the if statement and the switch statement. In this tutorial we will talk about the if statement, a frequent element of all programs.
    89 times | category: [Introduction to C and Cpp]
    Garbage Collection In C#
    ON: 2008-09-12 12:49:21
    A significant advantage of C# when compared to C++ is the memory management capabilities of the C#. The programmer need not worry about memory
    40 times | category: [Introduction to C and Cpp]
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